"Llen is a turd." — "If turds could somehow instill both fear and phowar, then I would 100% agree with that statement."
Lighting system and mods
Submitted by stacysaurus on Wed, 02/06/2008 - 19:23.
I've been wondering, what kind of lighting mods do you use, Lothere?
And what about the rest of you? Do you use any fancy lighting thingamabobs?
I have a couple of lighting mods (I think) but sometimes it seems like a single light will blow everything out.
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I cringed a little when I
Submitted by Lothere on Thu, 02/07/2008 - 06:28.I cringed a little when I saw the title of your post since I have been meaning to do a tutorial about my lighting system for so long, but (due to laziness...) I still have a lot of proper, scientific-method-type research to do before I shoot off my mouth.
In terms of overall lot lighting, I started with Gunmod's system (specifically 2.2 BETA RC1), but I have modified it so much he wouldn't recognize it any more. I also have special lighting files for overcast days, different color dawn and twilights, etc., which I switch between using the
setLotLightingFile
cheat. I even use that to change the color indoors if it's a building with stained glass windows and I want the light to come in colored.Recently I have also begun adding lighting override files to the buyable lights I use. I am trying to make all of the candles and other open-flame type of lights have the real characteristics of firelight: very yellow-orange, very limited in their range, and giving very stark shadows on people's faces. Much more dramatic.
Check out "Paul speaks a secret" to see what I mean... The only light source in that barn is the tiny window far across the room and the torchère. Compare it with "Flann is more than sad", which is supposed to be similarly ill-lit with just a few candles. That room is so much brighter, and the light looks almost incandescently blue. (Alas, we will never know how sexy Brude would have truly looked by candlelight.)
But all this has been the experiments of the last 2 months or so, and it still breaks things sometimes, so I'm not ready to release those files just yet. Literally every time I start the game, I am still tweaking a few lighting settings to see what broke and what is fixed since the last time. But at least I seem to have figured out the Uni medieval lights -- the three-candle torchère and wall-light and the four-candle desk light. They are the ones I use the most.
Actually I would be curious to know whether anyone has noticed the difference lately in terms of indoor lighting, and whether I should back off a bit. Sometimes I feel like I am struggling again to keep the pictures well-lit enough. My goal is to change the color of the light and to increase the overall contrast of my images, not reduce the overall brightness. But it's hard once I've started taking pictures for a scene... if I see it's too dark, I would have to add more lights and then go back and take the pictures again. (More laziness...)
Osh and Paul by candlelightBrude and Flann by "candlelight"
Holy crap, that seems like
Submitted by stacysaurus on Thu, 02/07/2008 - 06:46.Holy crap, that seems like some complicated stuff! I wouldn't even know where to begin with editing the lights and such. I am using Gunmod's system but I have no idea how it works....
If you ever do a crazy tutorial about the specifics of what you did I will be ALL OVER it.
And I haven't noticed a difference recently (definitely when I compare it to older stuffs though) but that's probably because I'm constantly checking for updates, so if it's small changes I would not see them But everything seems to look great anyhow. I love the mood you're able to achieve with all the different colors.
Well this is handy... a
Submitted by Verity on Sat, 02/09/2008 - 14:41.Well this is handy... a lighting discussion already going. First of all I have noticed without noticing that the lighting in your pictures has been better lately. As in I keep thinking "wow that lighting is amazing... how did she do that" but I hadn't really sat down and realised that the reason I was thinking that was because you had changed some things. I just thought you were getting more awesome with your picture composition. So I think the new candlelight is really great.
The other thing is very sad. Bon Voyage has broken my lighting. You might notice in my new post (yes I have a new post finally!) that the lighting is back to stupid yucky maxis lighting. But I don't know what to do! I saw that someone else has developed on gunmod mod even further which apparentely works for seasons and half of Bon Voyage. But it also has some issues. Bah. Has anyone else had any problems with lighting with BV or is it just me It makes me very sad. I am thinking I will try installing the developed version and see if it works but I just wanted to check whether anyone else is having these probs and if so did you have a better way to fix it.
Also, when you are ready Lothere I would love love love a lighting tutorial. But don't worry, I know you have a lot on your plate and I understand you not wanting to give out potentially breaky files (because unlike you I probably would not be able to work out why it was broken )
It does kind of feel weird
Submitted by Verity on Sat, 02/09/2008 - 14:42.It does kind of feel weird having Brude as an avatar. Almost as though Brude was having a discussion about lighting.
I like seeing Brude beside
Submitted by Lothere on Sat, 02/09/2008 - 15:04.I like seeing Brude beside your name, especially since it means "Truth", which seems somehow fitting. But feel free to upload your own avatar if you don't like the local selection. You could always use Radomir's handsome mug.
What a shame about BV and lighting... I was just looking at the MATY thread, and I can't quite figure out what "1/2 BV" is supposed to mean, unless it is the lack of dawn and dusk. I would guess it's fixable, but without BV myself I can't try it out. Just like with Seasons, they probably introduced some new lightingState types, so the old radiance lighting mod doesn't know about them.
Didn't you have radiance lighting working with Seasons already? I never downloaded an updated file, I just soldiered on updating my own since I know how it works. (Haven't gotten around to doing spring yet since we haven't had spring in Lothere since then!) I would be a little surprised if installing BV overwrote the seasons mod.. or wait, did you reinstall everything? You should try installing the new 1/2 BV mod, and if that doesn't help you can always ask me here. I don't have a nice, clean lighting.txt file to offer but I have a head full of research.
Wow I didn't know that Brude
Submitted by Verity on Sun, 02/10/2008 - 11:21.Wow I didn't know that Brude meant truth too. How very fitting
I am going to give it a go with the BV 1/2 lighting mod then. For some reason the original lighting always worked for me all the way up to Seasons but now it is just plain broke. I will let you know how it goes with the newer version... hopefully it will fix the problem, otherwise I might take you up on that offer of help (thanks )
Sorry, I meant your name
Submitted by Lothere on Sun, 02/10/2008 - 11:44.Sorry, I meant your name meant truth... actually Brude's name apparently meant "king" or something like. It is Pictish rather than Irish, but that's OK. I just loved the sound of it, not to mention the obvious homonym of "brood".
If you didn't install a new Seasons-enabled version of the radiance mod, you probably didn't have the radiance lighting even before BV. Or rather, you would have had it during the summer season only, since the summer reuses the original lighting settings from the previous game. (The lightingState "day".) For Autumn, Winter, and Spring (assuming the lot you were in had advanced out of summer) your indoors shots should have been base-game bright, as far as I know.
Now, maybe what happens is that BV overwrites all of the lighting settings, including the radiance settings, or maybe it adds its own lightingState and no longer uses "day" at all. In the latter case the radiance settings are still there, they're just being ignored.
Anyway, I'll let you try out the new mod. Whoever made it has surely figured out at least that much.
Oh right sorry for the
Submitted by Verity on Sun, 02/10/2008 - 11:58.Oh right sorry for the confusion. I was really excited there for a minute hehe... thinking Brude and I had essentially the same name. I think there is something rather wrong with me if I am getting excited over such strange things
I hadn't noticed it not working for seasons... how very strange. All the winter scenes I had shot seemed to have the sunset properly and the lighting has been good. I really can't explain it . Very strange.
Dusk and dawn lighting is
Submitted by Lothere on Sun, 02/10/2008 - 12:24.Dusk and dawn lighting is built into the base game, but it is turned off by default unless you have Gunmod's radiance lighting or some other mod. All seasons use the same dusk & dawn, so you would have seen no difference there in terms of base game vs. Seasons. But if you had dusk and dawn in the first place, then it proves you had the radiance lighting mod working.
The only place where you would have really seen a difference with Seasons vs. non-Seasons would be an indoor scene taken in the autumn, winter, or spring. Then the lighting indoors would be quite bright compared to what you're used to with radiance lighting mod. Summer would still have been using radiance lighting, so all would be good until you reached the autumn. If you shot all your indoor scenes in lots that were still stuck on summer, then you wouldn't have noticed a difference.
As for me, I have been pouting over my flashing blue snow for so long, but I just read somewhere that it may be due to the Targas pond water mod that I am using. I will take it out and try again next time, and maybe we will finally get some snow in Lothere, sheesh! But I'm afraid it will still be too bright... I am afraid snow has a separate lighting (like pond water, heh) that makes it immune to any changes you make in the lighting files, and leaves you with mutant radioactive glowing water/snow. So maybe I will have to keep pouting.
Hurrah! The updated lighting
Submitted by Verity on Mon, 02/11/2008 - 13:52.Hurrah! The updated lighting mod seems to have solved the problem although I don't think I will be able to get sunset and rise on the BV lots. Hopefully someone will fix that because I am intending to use them a lot. Man... I am so excited about my new castle.... because I found this massive ship that is from BV and seems to be basically a decoration or something and now I can have it beached in the cove where the castle is built. Sorry I keep rabitting on about it .
Hurrah! The updated lighting
Submitted by Verity on Mon, 02/11/2008 - 13:56.Hurrah! The updated lighting mod seems to have solved the problem although I don't think I will be able to get sunset and rise on the BV lots. Hopefully someone will fix that because I am intending to use them a lot. Man... I am so excited about my new castle.... because I found this massive ship that is from BV and seems to be basically a decoration or something and now I can have it beached in the cove where the castle is built. Sorry I keep rabitting on about it .
That is very good news, not
Submitted by Lothere on Mon, 02/11/2008 - 14:00.That is very good news, not just for you but for me, too, in case I get BV.
What's the difference between a BV lot and a regular lot? Is it just a lot in a BV neighborhood (like the difference between a regular neighborhood and a downtown neighborhood... not that there is any, except that downtowns are always nighttime in neighborhood view...)?
If you're desperate for dusk or dawn on one of these BV lots, you can always use the setLotLightingFile cheat. For storytelling purposes anyway, not if you're really playing. I do this quite often, in fact, since dusk/dawn are only 1 hour long and it's so annoying... I just made some separate lighting files where the "daytime" has the lighting of dusk or dawn, and then I just play during daytime hours.
I am excited about your new castle too so don't be shy about sharing. I love making houses and castles in a half-constructed state (such as Paul's last summer) and then gradually filling in as it is built up. I am doing the same with Cian's castle and will do the same with Osh's barn, too. I have some blank, unpainted walls set aside, so we can even watch his paintings come to life over time. (If I do some chapters from that family, that is. Maybe they'll just be living a happy and uneventful life all of a sudden!)
Oh blast! My lighting mod is
Submitted by Verity on Sat, 02/23/2008 - 14:26.Oh blast! My lighting mod is not fixed after all! There is some semblance of it but not like it was before. Now I am getting this pitch black room glowing people thing when I try to take indoor pics during the day and basically no effect at all if I take them during the night. What am I going to do?! I can't live without my lighting mod. Do you have any idea why it is doing that. It used to when I first started writing my story similar to in this post http://www.mhalwae.com/2007/01/20/valeriya-is-reminded-of-her-place/ Like the whole room is pitch black except for the objects which are bright. And I don't like it it makes me a sad panda . Lothere, do you have any idea why it would be doing that and how I could fix it? I don't know how I changed it in the beginning actually. I am not sure when it stopped happening... after installation of some EP I guess. Oh poo! I really thought it was fixed.
And I was just taking
Submitted by Verity on Sat, 02/23/2008 - 14:28.And I was just taking pictures for another post with Radomir and those weird shadow effects are really not pleasing on that mans face. I don't need to be enhancing the cragginess any more than is strictly necessary.
A sad panda? I am only a
Submitted by Lothere on Sat, 02/23/2008 - 16:46.A sad panda? I am only a foolish badger, so all of what I say below may be superstition and not science, but this is what I have learned so far by myself about lights. So...
Congratulations! You have discovered that there are two types of lighting: direct (or "practical") and diffusion. Direct light is responsible for lighting Sims and objects. You need diffusion light to light up the walls and floors.
There are a few lamps in the game that (probably as a bug) only give off one or the other, but since the base lighting is so bright, you never notice. However, with all of my fiddling with custom lighting, I have occasionally "broken" lights and caused diffusion light to stop being cast by otherwise perfectly functioning lights. That's probably what is happening to you, since I notice that your Radomir chapter has the medieval wall lamp from Uni, which does ordinarily work correctly.
The direct lighting is defined inside of the package file itself, though it can be overriden in a text file (which I do to make candlelight more orange, for example). However, diffuse lighting, AFAIK, can only be set by the lighting text files in your game directory. The game comes with defaults, but the Radiance Lighting mod overrides some of those settings with settings of its own. If you have a badly written override text file, the lamp can still fall back on the direct lighting defined in its package, but it has nothing to fall back on in terms of diffusion lighting, so the room is dark, while objects are still brightly lit.
What may be happening is that you have more than one lighting mod and there are some incompatibilities. Or maybe the new Bon-Voyage-ready mod has some flaws.
If you can track down all of the files that were installed by the lighting mod(s) you have, it might be easiest to remove them all and install one and only one of them again.
If you really want to try an experiment, you can install one of my light overrides and hope it wins out among the other mods you have.
If it is not there at all, copy and paste that text at the very end of the file and save the file.
If it doesn't work, there may be other modified files elsewhere. Each EP has its own TSData\Res\Lights directory and any light settings in those directories will be applied as well. In particular, I have modified the Lighting.txt file in the Seasons directory because that is where the lighting is defined (not for lamps but for day/night/dawn/dusk) for the different seasons. But if some joker modified settings for lamps in those directories, it could be interfering. I haven't tried anything but GunMod's lighting mod so I don't know what the other guys are doing.
Note that my mod above is my current experimental version 0.0.64 or so, since I tweak it every time before I start the game. Currently I find that the table candle is running a little dim. By the time you read this, I may already have changed the settings. But the floor lamp, I think, is so remarkably different from the regular settings that you will surely notice the difference. (Sweet, sweet shadowed faces...)
Incidentally, all of the RLS-____.txt files in your Sims 2\TsData\Res\Lights are from Radiance Lighting... they override and/or fix a lot of the in-game lamps to make them more compatible with Radiance Lighting, since the "Radiance Lighting Mod" per se, as most people understand it, affects daylight. If you didn't change the lamps they would be super-bright. For what it's worth, I have always considered walls and floors too dark with out-of-the-box Radiance Lighting, but they are still far brighter than what you showed me.
Also, for your information, the Lighting.txt file is the main lighting file that is always read by the game before anything else. If you have a lighting mod installed, this file is almost certainly a modified version of the orginal game's Lighting.txt, possibly referencing other additional files.
In my Lighting.txt (in addition to modifying all the daylight/nightlight settings), GunMod added the line
include "RLS-Main.txt"
which causes the Radiance Lighting System files to be loaded, which sets up the lamps. The line you may have had to add,wildInclude "CEP3_CustomLights/*.nlo"
, causes all files with the extension .nlo in the CEP_CustomLights directory to be loaded as well. Your boyf will surely nod intelligently at all this even if it doesn't make sense to you, so avail yourself of him if necessary.Or you can be a sissy (which panda-like crying may be a symptom of) and just reinstall everything, and pick one and only one mod and install it, crossing fingers and holding thumbs.
Lothere you wonderful human
Submitted by Verity on Sun, 02/24/2008 - 01:57.Lothere you wonderful human being!!!! I went in and checked and it is only some of the candlelights that aren't working... the ones you mentioned. Most of the other lights seem to work (though I haven't checked every single one. So I will change the files with the ones you said (when said boyf wakes up and can give me some assistance so I don't bork my game too much... or at least hold my hand while I do it ). But there are some candles that give the desired lighting effect so while I am in game now (takes so flipping long to load!) I am going to retake those pics for the next post so I can get something written. I am all in the mood to write this post now (I was thinking about it while I made my coffee) and I finally came up with something I like.
Thanks again... and thanks for sharing you awesome candlelight code... I am really looking forward to seeing the difference. The lighting in your game is so amazing!
Hi Lothere. Sorry for not
Submitted by Verity on Sat, 04/05/2008 - 02:25.Hi Lothere. Sorry for not getting back to you about this for such an age. Things have been so crazy with being away so much in the last month and I feel like I have barely got to do anything with my sims for so long. Unfortunately using your scripts didn't fix the problem I am still getting this stupid light from most of the lights I actually want to use. I haven't replied for a while in the hope that I could try and fix it somehow by playing around with it a bit but unfortunately it hasn't worked. The last few chapters I managed to get out before I left have been outside so it wasn't a problem with them but now I want to go indoors again and meh. I think perhaps I will try now just restoring the original lighting and then downloading gunmods original radiance with out BV updates by whoever it was and see what I can do with it with your scripts. Maybe I can fix it somehow without having to have this new update. I am really not happy with it, Gunmods radiance has served me well in the past and I never had too much of problem with it. We will see anyway. Meh... I just really don't want to do it, it is such a pain trawling through all of this to try and find the problems when I really want to write my story. And I am worried that I will just break it more .
Anyways... I am off to give it a try at least. Perhaps I can localise the problem. I really hope so. If you have any more advice on the matter I would really appreciate it .
If I can't fix it I am going to try and take the pics anyway using the lights that give the right lighting in some tricky sort of way.
Wish me luck
Well rather I should have
Submitted by Verity on Sat, 04/05/2008 - 02:33.Well rather I should have said I have Chocolate Pi's 2.2 version but that always worked so well.
Hurrah! After spending the
Submitted by Verity on Sun, 04/06/2008 - 12:50.Hurrah! After spending the whole day installing and reinstalling, reading scripts, crying and tearing my hair out (okay... not really the last two but still it has been quite frustrating and I have been making some very grumpy faces) my lights are finally working again and with your beautiful variations Lothere. I am just wondering, are the walls and floor still quite dark with yours. I was looking in the post with Paul and Osh and you could see the walls quite well so I think it is a bit darker on mine. But it is definitely different from before when the walls and floor were pitch black and all the objects glowed flouro yellow (including Radomir's face ). Now they are a lovely orange colour and have shadows and my sims look fantastic.
So... how did I fix it in the end... I followed your steps earlier but unfortunately to no avail and after installing and reinstalling both mods separately and generally trying more and more desperate measures including going through every single light and making a list of which ones which were working and the ones which weren't. Then I managed to find some online list of which expansion pack some objects were in (at least it was a list for university) and it turned out all the lights that weren't working were university ones. So I checked again with the lighting files and it turns out that there isn't anything in the lighting.text for university, but you can add your own nlo, like yours. So I put your changes in the university lights folder instead of the main one and changed that text file instead and then it worked. I am not sure why it didn't work in the sims2 folder to actually. But oh well... I am happy.
One thing I find very odd though. I compared the lighting text files for gunmod and the new ones and they are the same (unless I got mixed up somewhere). So I find it really weird that somehow these lights got kicked off into horrible wall/floor darkness and scary face shadows. Very strange. I guess originally there was some override in the main folder like you said but it got broken somehow. Oh well... it seems to be okay now (hopefully I won't mess it up again somehow). Unfortunately just in time for bed so no sims writing for me today. Blah... I was so looking forward to writing all this weekend and then my plans got interrupted yesterday by my friend coming round for an emergency debriefing after spending a course with the guy she liked and then today (as well as yesterday up until she dropped by) trying to fix the lighting and cleaning my room and the kitchen). Meh... another weekend down the drain. Oh well... maybe I will get to write something tomorrow *hoping*.
I was wondering, have you ever thought of putting your lighting mod up on the web for download? I think the lighting your candles gives off is so much better and realistic than what I had before and your pictures always look amazing.
And thank you again for you lighting script and for all your help. I couldn't have fixed the problem without your suggestions, I wouldn't even have known where to begin. Thank you so much!
If it's any consolation,
Submitted by Lothere on Sun, 04/06/2008 - 17:15.If it's any consolation, Verity, you had company in your crying and tearing your hair out this weekend. There were some bugs I just wasn't going to find until I got the site moved to the new server. It's like moving your refrigerator -- oh the mysterious and scary things you discover underneath and behind!
But now I can proudly say I have set up a working email server all by myself, and now that I have seen what that entails, I think there should be a merit badge for succeeding. Or a celebratory tattoo.
However, the result is that I haven't had time to write at all, nor answer anyone's comments except for a few drive-bys over the last couple days. And I have only taken pictures for two chapters. So another weekend down the drain, as you say!
I am glad you got your lights working.... I think the dark walls and floors is "normal". I am working on tweaking that at the moment. Gunmod's was always that way, and then for me, I was trying to get an effect where a single candle wouldn't be lighting up walls all the way across the room. Last weekend I finally hit upon the right effect and now I am working on tweaking it. Check this out:
Notice how the candles are brightly lighting the wall right next to them, but how quickly it fades off as it goes outward. That wall behind Leof's head is only 3 squares away (actually less since the candles are in the center of their square) and it is already quite dark. Also the light doesn't sneak around the corner and light the wall behind Malcolm's nose there -- that wall is in shadow now. And that is what candlelight is supposed to look like. Finally! (Note that there are other candles in the room... otherwise Leof's and Malcolm's faces would be quite dark as well.)
It's still too bright to be totally realistic (light 3 candles in a dark room and you will see what I mean) but Hollywood directors cheat when they film by "candlelight" so why can't I?
I am getting to the point where I am going to scrap Gunmod's / Chocolate Pi's lighting and do my own from scratch. Maybe when I have done that I will put them up for download. I am still learning and still making mistakes, which is why I am hesitant to do it now. Already, as I predicted, the settings I gave you are no longer the ones I am using.
But I am excited because I am getting some cool effects, like the one you saw above. I also got some nice dramatic lighting in the Maire-goes-to-Egelric's-bed scene, and if you don't mind spoilers you can have a look at what I did today and yesterday: this and this and this and this.
I also have an upcoming dinner scene to shoot next weekend, probably, and I don't even mind the annoyance of wrangling a dozen Sims since I am looking forward to seeing how a properly candlelit dinner will look. Sooooo romantic!
Look how cute Wulf looks in
Submitted by Devin on Sun, 04/06/2008 - 18:58.Look how cute Wulf looks in that picture. He would rival the Old Man if he didn't have his father's jaw. Marie looks young in her new dress and smaller.
Wulf will grow into the jaw.
Submitted by Lothere on Sun, 04/06/2008 - 19:36.Wulf will grow into the jaw. But I don't think he will ever be quite as handsome as his older brother Finn. (Or Cuthgils. *cough*)
Maire is only 29! so she had better look young! since she's younger than me! She's average height (about 5'7") but I'm glad she's looking particularly small there. She is supposed to be feeling particularly small.
Dayum, Lothere! If you put
Submitted by Seiza on Tue, 04/08/2008 - 06:05.Dayum, Lothere! If you put your lighting file up for download, I'd totally snatch it up. Those are BEEYOOTIFUL pics you've got up there!
I was wondering if using such lighting mods strains a laptop significantly? I figure it would since you gotta add more lights to make up for the added darkness... but it's sooo tempting...
Wow, that lighting is so
Submitted by Mirien (not verified) on Thu, 05/01/2008 - 22:42.Wow, that lighting is so beautiful! If you DO make a lighting mod (or even a tutorial!) I'd definitely want to use it. I'm working on an American-frontier themed 'hood that could use some lighting TLC!
Is there any chance that you
Submitted by Ann on Sat, 10/10/2009 - 02:01.Is there any chance that you might do this tutorial, Lothere?
I'm getting seriously annoyed with my lighting. But since I have no programming knowledge at ALL, I wouldn't dare meddle without a step-by-step guide.
I do still want to do it...
Submitted by Lothere on Sat, 10/10/2009 - 05:12.I do still want to do it... but I'm still learning myself, so I'm kind of hesitant to tell other people how to do it.
What lighting mod are you using? Which EPs do you have? Bon Voyage seems to have actually broken a few things with regard to lighting, and I'm still puzzling out the intricacies of that.
What we really need is a Lothere Lighting Mod for medieval Sims storytellers! (In fact, I could scarcely play my game in modern days anymore, I have overridden so many modern lights with candlelight properties, since silly CC creators use lamps with white lights as a base for their CC candles.)
I use Chocolate Pi's Gunmod
Submitted by Anonymous (not verified) on Sat, 10/10/2009 - 05:47.I use Chocolate Pi's Gunmod lighting, too. And I have Uni, NL, OfB, Pets and Seasons, and I'm thinking about getting FreeTime.
A Lothere Lighting Mod sounds wonderful! I would almost kill for the athmospere the lighting creates in your pictures.
Sorry, that last was me. I
Submitted by Ann on Sat, 10/10/2009 - 06:11.Sorry, that last was me. I could have sworn I was logged in....